Games
Fighting Russian forces and terrorist groups, British
intelligence and the CIA join Urzik rebel groups in overthrowing the invasion
while also racing to locate stolen chlorine gas before it is used in global
chemical warfare.
About the Developer
According to Wikipedia, the game was developed by Infinity
Ward, following their 2016 entry Infinite Warfare, and continuing in
the "three year development cycle" tradition for the franchise. High
Moon Studios, Beenox, Raven Software, and Sledgehammer Games all provided
additional development. The game uses a brand-new engine for the series,
allowing for the use of more detailed environments, advanced photogrammetry and
rendering, better volumetric lighting, and the use of ray tracing. The new
engine had been in development five years prior to the release of the game, and
was a collaborative effort between the main Infinity Ward studio in California
and the new studio in Poland. On May 30, the game's official trailer and
release date were unveiled. According to narrative director Taylor Kurosaki,
Captain Price will be featured in a retconned narrative "where the events
in the previous Modern Warfare timeline have not occurred."
Studio art director Joel Emslie described the game's narrative as "much
more grown-up [and] mature", designed to elicit a more intimate and
emotional response from players through a depiction of conflict based on
contemporary events (such as terror attacks in London and the Syrian Civil War)
rather than the original trilogy's reliance on bombastic set pieces.
Genre
First-person shooter, Single or Multi-player video game
What is a possible reason for making Russia the invading
force in this game?
Is the CIA a support or a hindrance during times of
perceived terrorism? Can it be both?
Age Rating: Ages 17+
Challenge Issues: Violence, warfare, terrorism,
anti-government sentiment.
Why I Chose this Game
I chose this game because not only does it command attention
from its players, but it also has an intriguing plot. I think having an intense
story behind the purpose of a game enriches the experience and makes the effort
seem more worthwhile.
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Taboo: The Game of Unspeakable Fun!
Designer: Brian Hersch
Published by: Hasbro (formerly Parker Brothers) in 1989
Players: 4-10
Summary
The party game, Taboo, was introduced in the late
1980’s by the company now known as Hasbro. The game consists of cards that have
a word to guess printed on them, along with a set of other words that cannot be
used as clues. To play the game, teams play against one another to guess the greatest number of words in one-minute increments. If players use any of the words
on the card, they get penalty points, and this is where the buzzer comes in.
The opposing team can use the buzzer to indicate a taboo word has been used,
and the playing team must move on to the next word. Points are awarded for
keywords that are guessed correctly. Players guess as many times as they can to
get the word correctly as the objective is to go through as many guessing words
as possible during each turn.
The game provides paying cards, an hourglass marking one minute, a buzzer, pencil and notepad for scorekeeping, and a tray to hold the cards. The number of players can range from four to ten people with even numbers so each team has the same number of players.
Critical Evaluation
Taboo is a fun, fast-paced, team-based party game
that allows players to show off their vocabulary skills. As time has gone on,
several editions have been published to keep the game fresh for those who enjoy
playing often. It’s a popular family game for teens and adults (children,
depending on language skills, however there is a Taboo Junior edition
available). Because the game is more challenging than it sounds, players will
try to work around the rules to win points which have resulted in follow-up
rules. For example, those who give prompts to their teammates to guess the
keyword cannot say any parts or abbreviations to the “taboo” words listed on
the card. However, they can give clues that rhyme with the taboo words or are
abbreviated versions. They can also sing to give clues, but the singing must be
with words and not humming a tune. Players must use speech clues and are not
allowed to make gestures, sounds, or draw pictures as clues. These are all
limitations that make the game more challenging! Having played this game often
at family gatherings, I recommend it for a silly, lighthearted competition and
to spend time having a lot of laughs.
Player’s Annotation
Taboo is a timed guessing game with printed words on
cards that are “taboo” for players to say out loud. The game challenges players
to give clues to their teammates in order for them to guess the keyword.
About the Publisher
According to Wikipedia, Hasbro,
Inc. (/ˈhæzbroʊ/;
a syllabic abbreviation of its original name, Hassenfeld Brothers) is an
American multinational conglomerate holding company incorporated and
headquartered in Pawtucket, Rhode Island. Hasbro
owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers,
and Wizards of the Coast, among others. As of August 2020, over 81.5% of its
shares were held by large financial institutions.
Among its products are Transformers, G.I. Joe, Power
Rangers, Rom the Space Knight, Micronauts, M.A.S.K., Monopoly,
Furby, Nerf, Ouija boards, Play-Doh, Twister,
and My Little Pony, and with the Entertainment One acquisition in 2019,
franchises like Peppa Pig and PJ Masks. The Hasbro brand also
spawned TV shows to promote its products, such as Family Game Night on
the Discovery Family network. It is the parent of mass media and entertainment
company Entertainment One. However, it was announced on August 3, 2023 that
Hasbro will sell eOne to Lionsgate, which has received relevant regulatory
approvals. The deal is expected to close by the end of 2023 (the closing date
of the deal is around mid-December of that year).
Genre
Party game, board game.
Gametalking Ideas
Use of language, vocabulary, and timed guesses are fun
elements to the Taboo board game. Can this game be found printed in languages
other than English?
Why I Chose this Game
I chose this game because it requires critical thinking,
memory, and verbal skills. It is also a fun way to get to know others because
board games spark conversation and can improve social skills.
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